Player Points

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Player Points are awarded to a player and can be saved up to “purchase” special options for characters. These options will be made available here as a list at a later date. Player Points can be earned in several different ways. Each time a player shows up to a campaign they earn 100 player points, but the Dungeon Master may also award player points for outstanding role-playing, an unusually clever solution to a puzzle or problem, as well as for any other reason the he sees fit to do so for.

Special Options Than Can Be Purchased with Player Points

Storyline Alteration (1000 PP)
If a player wishes for a specific event, or series of events to take place for their character, this option can be purchased. The DM will work to alter the existing storyline to work in desired character-based theme or plot-changes. All changes are at the discretion of the DM, and all changes must make sense with the existing storyline. The hope is to reward good role players with the opportunity to be more involved in their character development by having some flexibility and control with the overall campaign storyline.

Random Medium Magic Item (1500 PP)
If a player wishes to spend player points for a random medium magical item (as per the DMG) they may specify what type of magic item they would like to receive from the following list: 1) weapon, 2) armor, 3) shield, 4) wand, rod or stave, 5) wondrous item. The item will be randomly generated via the relevant table in the Dungeon Master’s Guide. They player will have two “re-roll” options if the resulting item does not suit them. If a third roll is made, the results are final. The item will then be worked into the storyline during the following game session.

Multiple Level-Up Option (2000 PP)
As is stated in the house rules, characters are not allowed to level-up more than once per game session, even if they have enough experience to do so. This is to help maintain a general party balance with the larger group. However, if this option is purchased, then a character may gain one additional extra level in a game session, provided the character has earned enough experience points to do so. This option can be used for only one additional extra level, but may be purchased multiple times.

Extra Luck Draws (3000 PP)
Yes, even though I originally said that no more Luck Draws would be available, I am allowing them to be purchased with player points. If a player chooses this option, the player will roll 1d4, and the resulting roll is the number of extra Luck Draws the player will receive. That’s right — 3000 play points may net you as little as one extra Luck Draw, but then again, you could walk away with as many as 4.

Random Major Magic Item (5000 PP)
If a player wishes to spend player points for a random major magical item (as per the DMG) they may specify what type of magic item they would like to receive from the following list: 1) weapon, 2) armor, 3) shield, 4) wand, rod or stave, 5) wondrous item. The item will be randomly generated via the relevant table in the Dungeon Master’s Guide. They player will have two “re-roll” options if the resulting item does not suit them. If a third roll is made, the results are final. The item will then be worked into the storyline during the following game session.

Secondary Player-Character (7200 PP)
This will be a secondary player character for the player. The player will maintain full control of the character at all times. The character will start out at 1/10th + 3 the level of the player’s primary character at the time of purchase, and will gain experience awarded per game session equal to 1/10th of what is awarded to the primary character (this will not subtract from the experience earned by the primary character). The character will be generated by the DM, however the player may select the primary class of the secondary character. The gender, race, appearance, and back story will be defined by the DM, and the secondary character will be worked into the campaign as soon as is logical to the storyline. Also, the secondary character will come equipped with five minor magical items, and three medium magical items that will all be relevant for his or her class to have in possession. The secondary character will also come with the equipment included in the related class starter package as per the DMG with x100 GP generated. As all other characters, the secondary character will start out with Luck Draws, however will only have two (instead of four).

Divine Blessing (10,000 PP)
The Gods have smiled upon your character. There are four scenarios from which the player may choose one when this option is purchased. These gaining of these effects is considered a divine blessing, and cannot be removed or “lost” in any way (though if a magical effect is selected, they are subject to the same limitations as their spell equivalents, such as anti-magic fields, spell resistance, etc.)

Scenario 1: The character gains the ability to “cast” once per day, at will, as a free action three first level wizard or cleric spells. The three spells must be defined at the time the option is purchased and cannot be changed later. The character can only use this ability once per day, but may choose which of the three spells he or she wishes to use at the time of effect. The caster level for these effects will be calculated as the character’s level.

Scenario 2: The character gains the ability to “cast” once per day, at will, as a free action two second level wizard or cleric spells. The two spells must be defined at the time the option is purchased and cannot be changed later. The character can only use this ability once per day, but may choose which of the two spells he or she wishes to use at the time of effect. The caster level for these effects will be calculated as the character’s level.

Scenario 3: The character gains the ability to “cast” once per day, at will, as a free action one third level wizard or cleric spell. The spell must be defined at the time the option is purchased and cannot be changed later. The caster level for this effect will be calculated as the character’s level.

Scenario 4: (Extra Life!) Functioning as the stereotypical “extra life” if this scenario is chosen, the next time the character dies (-10 HP or lower) the Gods will grant the character a second chance. This effect is instantaneous upon death, returns the character to life with full hit points, all status restored, and with a divine shield effect that will add 10 to the characters armor class for 3d8 rounds. However, it does leave the character completely prone and stunned for 2d4 rounds. Once the “extra life” is used, it’s gone.

Special Note: Scenarios 1-3 may only be purchased once each. However Scenario 4 can be purchased multiple times.

Artifact Companion (20,000 PP)

If a player wishes to spend player points for an artifact companion (as per the ELH) they may specify what type of magic item they would like to receive from the following list: 1) weapon, 2) armor, 3) shield, 4) wand, rod or stave, 5) wondrous item. The item will be randomly generated off of the table in the Epic Level Handbook. They player will have two “re-roll” options if the resulting item does not suit them. If a third roll is made, the results are final. The item will then be worked into the storyline during the following game session, and will function only for the purchaser.

More options will become available…

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Nine Nations Saga: From Beyond the Shattered Gateway

Player Points

From Beyond the Shattered Gateway (On Hiatus) VGKnight