(MMI #105) Scroll (Divine) ~ Cure Light Wounds, Invisibility (to Undead), Detect Chaos

Discovered in the "Tangled Web" Treasure Horde.

Category:
book/scroll
Description:

This thick parchment scroll bears various curved and dotted runes penned in a faded cobalt ink.

GP Value: 75 GP

Origin: Game Session #2

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Identified by Aiden’s “Read Magic” to be scribed with the following spells:

Cure Light Wounds (l1, cl1)
Note: Spell expended by Xing during Game Session #3 (Cast at Vawn)
Components: V, S
Casting time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text
When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

Invisibility (to Undead) (l1, cl1)
(Note: As the spell Invisibility, but affecting only undead creatures.)
Components: V, S, M/DF
Casting time: 1 standard action
Range: Personal or touch
Target: You or a creature or object weighing no more than 100 lb./level
Duration: 1 min./level (D)
Saving Throw: Will negates (harmless) or Will negates (harmless, object)
Spell Resistance: Yes (harmless) or Yes (harmless, object)
Arcane Material Component: An eyelash encased in a bit of gum arabic.
The creature or object touched becomes invisible, vanishing from sight, even from darkvision. If the recipient is a creature carrying gear, that vanishes, too. If you cast the spell on someone else, neither you nor your allies can see the subject, unless you can normally see invisible things or you employ magic to do so. Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible. Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as stepping in a puddle). The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. (Exactly who is a foe depends on the invisible character’s perceptions.) Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area. Invisibility can be made permanent (on objects only) with a permanency spell.

Detect Chaos (l1, cl1)
Components: V, S, DF
Casting time: 1 standard action
Range: 60 ft.
Area: Cone-shaped emanation
Duration: Concentration, up to 10 min./ level (D)
Saving Throw: None
Spell Resistance: No
You can sense the presence of chaos. The amount of information revealed depends on how long you study a particular area or subject. 1st Round: Presence or absence of chaos. 2nd Round: Number of chaotos auras (creatures, objects, or spells) in the area and the power of the most potent chaos aura present. If you are of lawful alignment, and the strongest chaos aura’s power is overwhelming (see below), and the HD or level of the aura’s source is at least twice your character level, you are stunned for 1 round and the spell ends. 3rd Round: The power and location of each aura. If an aura is outside your line of sight, then you discern its direction but not its exact location. Aura Power: An chaos aura’s power depends on the type of chaos creature or object that you’re detecting and its HD, caster level, or (in the case of a cleric) class level; see the accompanying table. If an aura falls into more than one strength category, the spell indicates the stronger of the two.

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Bio:

This scroll was discovered in the treasure horde of the bandit gang known as “The Tangled Web”. (during Game Session #2)

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Nine Nations Saga: From Beyond the Shattered Gateway

(MMI #105) Scroll (Divine) ~ Cure Light Wounds, Invisibility (to Undead), Detect Chaos

From Beyond the Shattered Gateway (On Hiatus) JustinMason