Campaign of the Month: June 2011
Shattered Gateway (Hiatus) ~ CotM Award JUNE 2011
(HA #005) The Dirk, Derdekea
Sacred Receptacle of the Nation of Oryn (Form: Short Sword)
Class: Artifact (Intelligent/Self-Aware)
Persona: Feminine, Timid
Communication: Telepathic, Empathic
Base Stats: +3 Short Sword (Additional +1 for every 5 character levels of owner)
Bonus Type: To Hit & To Damage
Type: Melee Martial Weapon, Medium, Slashing
Range: 5 ft.
Base Damage: 1d6
Critical: 19-20 x2
Weight: 4 lbs.
Special Abilities: (Have been randomly determined by the DM)
Standard #1 (At Character Level 1): Bane (Aberrations) (DMG 3.5 p 224)
Standard #2 (At Character Level 1): Ghost Touch (DMG 3.5 p. 224-225)
At Character Level 5: Bane (Outsiders, Evil) (DMG 3.5 p. 224)
At Character Level 10: Icy Burst (DMG 3.5 p. 225)
At Character Level 15: Bane (Fey) (DMG 3.5 p. 224)
At Character Level 20: Vorpal (DMG 3.5 p. 226)
Special Note: All Special abilities stack.
Bane: A bane weapon excels at attacking one type or subtype of creature. Against its designated foe, its effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2d6 points of damage against the foe.
Ghost Touch: A ghost touch weapon deals damage normally against incorporeal creatures, regardless of its bonus. (An incorporeal creature’s 50% chance to avoid damage does not apply to attacks with ghost touch weapons.) The weapon can be picked up and moved by an incorporeal creature at any time. A manifesting ghost can wield the weapon against corporeal foes. Essentially, a ghost touch weapon counts as either corporeal or incorporeal at any given time, whichever is more beneficial to the wielder.
Icy Burst: An icy burst weapon functions as a frost weapon that also explodes with frost upon striking a successful critical hit. The frost does not harm the wielder. In addition to the extra damage from the frost ability, an icy burst weapon deals an extra 1d10 points of cold damage on a successful critical hit.
Vorpal: This potent and feared ability allows the weapon to sever the heads of those it strikes. Upon a roll of natural 20 (followed by a successful roll to confirm the critical hit), the weapon severs the opponent’s head (if it has one) from its body. Some creatures, such as many aberrations and all oozes, have no heads. Others, such as golems and undead creatures other than vampires, are not affected by the loss of their heads. Most other creatures, however, die when their heads are cut off. A vorpal weapon must be a slashing weapon.
Special Bonuses to Wielder:
90% Immunity to psionic effects.
Functions as only a +1 Short Sword for anyone other than the owner (Prince Vawn Castillo of Oryn [Deceased]).
Communicates only with the owner, and only when wielded.
- Item is immune to dispel magic.
- Item is immune to psionic effects.
- Item has 90% immunity to any spell-like ability.
- Item can Detect Chaos (chaotic alignments) within 60-feet and empathically communicate this information to the wielder.
Also known by the alternate name “Kwholslayer” throughout the history of the nine nations, due the it’s uncanny ability to cause fatal wounds to the minons (See Special Notes above on Bane Effects).
Derdekea is the sacred receptacle of the nation of Oryn – The Dragonriders. She has been passed down generation-to-generation through the lineage of the House of Castillo (the ruling house of Oryn) as far back as history records.
Each generation’s wielder (and thus heir to the throne of the nation) being chosen by the artifact upon their 13th year in a ceremony known as “The Searching”. When the heir is chosen, the weapon no longer functions for it’s previous owner, and instead the new wielder begins to learn the intricacies of the artifact, her personality, and bonding with her essence until such time as they are to assume the throne, and eventually the next generation’s wielder is chosen via The Searching.